The player assumes the role of Ryan Cooper, a former illegal street racer who went "clean", who enters a series of showdown events run by several racing organizations. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis. Unlike its immediate predecessors, which focused on the illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks, blending elements of both sim and arcade racing games, similar to Gran Turismo, Forza Motorsport and TOCA Race Driver. Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts, the eleventh installment in the Need for Speed series. This sort of behavior seems exclusive to the DS edition, and it's not particularly likable - especially considering how quickly your car incurs damage.The one where Need for Speed goes legitimate. They'll cut you off when you're headed into a turn, bump doors with you on straightaways, and even wallop you from behind. Sure, they're challenging - pushing you so hard that you'll need to pay careful attention not only to the car you select but also its state of disrepair. The AI drivers, however, are evil beasts from hell. To encounter this level of design sophistication in a DS racing game is impressive indeed. Weighty muscle cars scream down the straights, exotic sportsters carve through the turns, and econoboxes are safe but slow. Moreover, each of the game's vehicles exhibits its own unique set of strengths and weaknesses. Slowing for a turn takes just the right amount of preparation, and keeping your four tires from slipping as you make your way through that turn is a constant struggle, just the way it should be. No matter how you choose to steer, ProStreet does a fine job depicting wheelspin. It's a great way to get a little incremental analog feel into the digital DS controls, and it really does work. By pressing diagonally down, you'll steer harder into a turn. By pressing the pad diagonally up, your steering is softened. But it incorporates a nifty little wrinkle that enhances the experience. Like most DS racers, ProStreet utilizes the control pad for steering. The game's control scheme is just as compelling. But it is at least moderately realistic - not to mention a lot more challenging - and that's a very good thing. By the end of a race where you've been needlessly aggressive from start to finish, your car will degrade so much that many of the dudes you knocked off-track earlier will have caught you, passed you, and finished ahead of you. That it pulls noticeably to one side or another after certain types of collisions is a real feather in the cap of the development team. Thusly, every time you forcibly ram another car, every time you bop a guy into the grass, every time you wallop some poor schmuck into a wall, your own car immediately feels a little slower down the straights and a little less "grippy" through the corners. You see, ProStreet cars may not exhibit much in the way of visible damage - apart from a few puffs of engine smoke - but they certainly feel the effects. Yet it's a far better idea to forsake the demo derby approach, minimize the gratuitous contact, and use your brains rather than your brawn to get yourself around the track. And, truth be told, it's a hell of a lot less complicated to use the guy in front of you as your brakes as it is to take your index finger off the gas and utilize your "real" brakes. It's just as easy to watch them beat the heck out of each other and then jump enthusiastically into the fray, if only for the entertainment value. It is, after all, ridiculously easy to "assist" your competitors into total spinouts and watch them disappear in the rear-view mirror. Sporting a surprisingly complex physics model, a great garage facility in which to tune and tweak your ride, and a diverse selection of automobiles, racing modes, and real world and imaginary circuits, Need For Speed: ProStreet skillfully exploits the capabilities of the Nintendo DS and proves that good racing isn't exclusive to mega-sized systems.īut from the outset, you may be forgiven for thinking the latest NFS is an overly simplistic journey into the world of bumper cars.
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